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  3. Video player for mac os x 10.6.8

For example, if you want to play MIDI input from a keyboard and send this via a Session to another computer on the network but without running a sequencer like Logic, for example , you select the appropriate Session, and then, in the 'Live routings' section at the bottom right of the MIDI Network Setup window, you set the uppermost pop-up menu with the arrow pointing to the network symbol to the MIDI port to which you've connected your keyboard.

Alternatively, if you want MIDI output from a Session on the network to be output to a sound module, or some other hardware sound source, then again, you simply choose the appropriate Session and, in the lower pop-up menu in the bottom right of the window, select the MIDI port where the sound source is connected.

The receiving Mac Mini, from which the grab on the previous page was taken, is listed under Participants. Finally, if you have your Macs connected to a network that's populated by many other people's Macs, as in many larger studio environments , there are some permission controls you can exert by using the MIDI Network Setup's directory list.

The host address must include a port number to identify a specific Session on the computer, since the computer could be hosting multiple Sessions, potentially with other Macs. A neat side-effect of this is that because you can enter a specific host address in this sheet, it's even possible to add the address of a computer that's not even connected to your local network, and exchange MIDI data with another Mac somewhere else in the world! Once you've added the other Sessions to the Directory, you can control who connects to Sessions on your Mac by selecting an option from the 'Who may connect to me' pop-up menu below the Directory.

Setting this option to 'Anyone' will allow any other system to connect to a Session on that Mac, while selecting 'Only computers in my Directory' allows only those computers with the specified addresses and port numbers to connect to a Session. In this way, you can allow only a specific Mac to join a specific Session, blocking access to all other Sessions you might be hosting.

Finally, you can set this permission option to 'No one', which doesn't allow anyone to connect to a Session on your Mac.

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Networking in Core MIDI is definitely a great addition to Mac OS X, and the only slight disappointment is that there's no compatibility with Windows-based systems, which would be perfect for those who use Mac-based sequencers with computers running the Windows-only Gigastudio software. I guess Apple's idea is that everyone needs to swap to entirely Mac-based systems! The installation process for Tiger is pretty much the same as for previous versions of Mac OS X: you can either boot from the supplied DVD directly, or run the application provided on the disc that will restart your Mac and boot from the DVD automatically without you having to hold down the 'C' key.

It's possible both to upgrade existing versions of Mac OS X or install a clean version, either by archiving your previous System folder or by erasing your entire boot disc. I tried both procedures and had no problem upgrading Macs running Panther to Tiger, with no obvious issues arising or lost data due to the upgrade.

While the upgrade might be the better option for general-purpose Mac computers, I still favour the clean install on dedicated audio and music systems. While wiping and starting again with your day-to-day computing needs is a pain, audio and music workstations tend to have less installed on them in the first place, so there is less to reinstall.

And remember, many applications and certainly drivers will need upgrading for Tiger anyway, so why not get a completely clean system while you upgrade with a new OS, application version and drivers? Just remember to clone the disk when you're finished with a utility like Carbon Copy Cloner www. Unless you plan on using your Mac in multiple languages or require fonts for Chinese, Korean, Arabic, and so on, you can save a considerable amount of space on your hard drive.

Generally speaking, I usually leave the family of printer I use myself, such as HP, and also leave the Gimp drivers required by some applications. In the end, my basic Tiger installation required just 1.

QuickTime for Mac - Download

After you've installed Tiger, and your Mac boots up for the first time running the new operating system, you'll need to enter the usual registration information and confirm various time, date and network settings. Users upgrading from a previous version of OS X will notice an Assistant appear so you can confirm your registration information, although it's possible to quit this Assistant application without completing the information if you wish.

After this, if you've performed an upgrade rather than a clean install, you might notice your hard drives spinning away rather feverishly; this is due to the new Spotlight feature that basically needs to index your drives before it can work. I didn't see a way of skipping this step, but you can check on the progress by clicking the Spotlight icon at the top right of the menu bar. Spotlight can be useful, so your patience will be rewarded. Rather than providing this solution such that each application developer has to rewrite their software to support it individually, Apple have elegantly implemented a new type of audio device that can be created by users from the Audio MIDI Setup window: the Aggregate device.

In computer science, a HAL is a software layer that's created between physical hardware and software running on a system, so that the software can talk to the hardware in a consistent way without having to know the specifics of the actual hardware device. At the heart of Core Audio, a HAL is used so that no matter what audio hardware device is connected to your Mac and irrespective of its individual features, the device's Core Audio driver allows Core Audio to present the device to an application in exactly the same way as it would any other device.

In other words, so long as an application supports Core Audio devices, it doesn't matter which Core Audio device you use: an application won't deal with the act of playing audio out of the built-in headphone port of your Mac or through a USB audio device any differently. The upper list details the available Aggregate Devices, where you can create new or remove existing Devices, while in the lower part of the sheet you can configure the Structure of the currently selected Aggregate Device.

As their name suggests, Aggregate devices simply combine multiple audio devices connected to your Mac as if they were one virtual audio device. So if you have two audio devices connected to your Mac, each offering two inputs and two outputs, you can now create an Aggregate Device in AMS that combines these two devices into one device with four inputs and four outputs. Core Audio, thanks to the HAL, presents an Aggregate Device to an application as if it were any other audio device, so when you select the Aggregate Device in your application, the application essentially thinks it's talking to a device with four inputs and four outputs.

It's also possible for an application to know that it's talking to an Aggregate device, so that it can gather more information about the individual devices in the Aggregate for clocking and other properties, but the basic operation is exactly as described above. Similarly, you remove an Aggregate device by selecting it on this list and clicking the '-' button. It's worth noting that there's no warning when you do this, or any other way to bring back the Aggregate device afterwards other than by recreating it from scratch. The structure or configuration of the currently selected Aggregate Device is shown in the lower part of the Aggregate Device Editor sheet and is a list of the audio hardware available to Core Audio see the screenshot above.

To add audio devices to the Aggregate device, you click the Use tick box in the structure list for every audio device you want to include, and as you do this, you'll notice that the number of inputs and outputs changes for the Aggregate device listed in the top part of the sheet. Each Aggregate device uses one of the included hardware devices for a master clock source, and by default this is usually the clock Mac's built-in audio hardware.

However, you can change the clock source by simply clicking the Clock radio button in the structure list for the device whose clock you want to act as the master. If you run into problems with clocking Aggregate devices, you might notice that each device in the structure list also has a Resample option, which performs a sample-rate conversion at the current sample rate that effectively reclocks the incoming audio to the master clock. One of the neat things about Aggregate devices is that it's possible to create multiple Aggregates on the same system comprising different combinations of the audio devices attached to your computer, for different possible tasks.

Aggregate Devices can be selected in applications just the same as any other Audio Device, as you can see here in Apple's Logic Pro 7. At the top of the Audio Devices page in AMS is a section for System Settings where you can choose the audio devices used for the default audio Input and Output by Mac OS X applications that don't specifically let you set which audio devices to use, such as iTunes see the screenshot on page You can also set an audio device to use as the System Output, which is the device through which you'll hear various system sounds, such as alerts and user interface sound effects as configured in the Sound Effects page of the Sound Preference Panel.

While you can select an Aggregate device to be used for either the Default Input and Output, or both, you can't choose an Aggregate device for the System Output — which some might consider a blessing! The Audio Devices page also offers controls for setting various audio device properties, such as master levels, sample rate and bit depth.

You can see the properties for an audio device by choosing that device from the 'Properties For' pop-up menu underneath the System Settings section, which lists all Core Audio audio devices — including Aggregate Devices. If you select an Aggregate, you can modify the structure properties for this device without opening the Aggregate Device Editor sheet by clicking the Configure Device button in the main Audio Devices page instead.

While this also opens a sheet, you don't get the option of adding or removing Aggregate devices, which provides a slightly safer way of configuring these devices. For devices that have their own configuration window or sheet, the Configure Device button will also be visible when that device is selected in the 'Properties For' pop-up menu. You can also select the clock source where the device supports different clock sources underneath the 'Properties For' heading, although this will be greyed out if an Aggregate device is selected — even if the master clock source for that Aggregate device can be selected from different clock sources on the corresponding hardware device.

In this case, you need to switch the Properties back for the individual device before you can change the clock source. Two columns in the lower part of the Audio Devices page show the Audio Input and Audio Output properties for the device selected in the 'Properties For' pop-up menu, both of which are laid out identically.

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At the top of the pane is a pop-up menu that selects the Stream to be configured. Which brings me to Tiger's Open Audio Library, or OpenAL, is designed to make it easier for developers to add audio to applications, especially where the placement of sound sources is required in a three-dimensional space. Games are what has really driven OpenAL's development, so that there is a common, OS-level way for developers to provide 3D sound in applications.

There have been plenty of non-Apple solutions to this problem, such as Creative Labs' EAX and Microsoft's DirectSound3D technologies, but using these means that developers have to rewrite parts of their code for different platforms. OpenAL is similar in conception to Open GL Open Graphics Library , a cross-platform standard for 3D graphics that has hardware acceleration support in most graphics cards on the market today.

When you want to draw a Cube in OpenGL, for example, the basic code looks the same no matter what computer or graphics hardware you're using. In the same way video cards usually offer hardware acceleration for OpenGL, there has also been hardware support for OpenAL in hardware from manufacturers such as Creative Labs and Nvidia. For more information about OpenAL, visit www. In Core Audio speak, each audio Device is regarded as being comprised of multiple audio Streams that deal with how the audio data is passed between the Core Audio driver and the application.

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